As Ive also shown, you can opt to level up your unfairness by adding a few extra cards to it, but be mindful of your playgroup and ask them if theyre ok with you running those cards
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power
I think he will be a nice option for midrange and control decks to help fight for board control while leaving a body behind for additional board presence or for bounce shenanigans
If it were on the list, itd likely be at the top, but the sorcery-speed protection and generic-goodness of the card makes it hard to definitively call it a fog

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